The Gathering Place is where you can learn more about the multiplayer classroom, which is the model for the development of this class - and many others as are shared in case studies from Lee Sheldon's The Multiplayer Classroom, Course Technology, 2012.
The case histories Sheldon shares are fascinating! Take a look at as many as you like. Each is worth up to 5 XPs when you write them up with the appropriate subject under the Pilgrimage topic, Discussion Tab, on your Adventurer's Log.
Marked Tree High School She_p49-56.pdf - subject "Marked-Tree" This is a particularly clear report of the incentives and feedback provided, as well as a whimsical way to present the quests.
Robert Louis Stevenson Middle School She_p195-202.pdf - subject "RLS Middle" This case also discusses rewards - and unlike few others includes some negative XP opportunities.
Texas Tech University She_p211-216.pdf - subject "TxTU History of HE"
Of particular interest in this case history is that the teacher is not a gamer, herself, yet she has found a gaming strategy is good for her classes.
Ohio Valley College of Technology She_p231-238.pdf - subject "OVC of Tech" Here is a discussion of generating intrinsic (versus extrinsic) motivation.
Gathering Place
The case histories Sheldon shares are fascinating! Take a look at as many as you like. Each is worth up to 5 XPs when you write them up with the appropriate subject under the Pilgrimage topic, Discussion Tab, on your Adventurer's Log.
Marked Tree High School She_p49-56.pdf - subject "Marked-Tree" This is a particularly clear report of the incentives and feedback provided, as well as a whimsical way to present the quests.
Robert Louis Stevenson Middle School She_p195-202.pdf - subject "RLS Middle" This case also discusses rewards - and unlike few others includes some negative XP opportunities.
Of particular interest in this case history is that the teacher is not a gamer, herself, yet she has found a gaming strategy is good for her classes.